
There is currently no patch for the hack. It’s largely thanks to the work of these individuals that a hack like this is now even possible. In closing, I’d like to give a special shout out to for their Str/Mag split and capture hack, for their leadership hack, for their fatigue and escape hacks, and everyone else involved in the skill system, for their work on FEBuilder, for their dismount hack, for their work on modular saves, and for their assistance with helping to make thunder/wind/fire entirely new weapon ranks. Otherwise, with how my life is, my current goal is just one chapter a month at minimum if I work on these things myself. Such things will simply help speed the project along. If you’re interested in helping out with the project, I’m looking for help with events, mugs, music, and unit palettes. Nothing from Cirosan’s Project Exile translation is used due to his DMCA threats on the community and other translation issues found with the script. In regards to the translation used for this hack, I am basing the dialogue off of my own translation with help from someone fluent in Japanese, official translations, and FireLizard’s SF translation. I only hope it’ll be different enough to be enjoyable in its own way. This isn’t a hack meant to replace the original SNES game. As far as supports go, there will be base conversations, but it is my intent to keep the characters as they are and inject no new quirks into their personality where possible(I can only do so much with Robert, Cain, and Alva since they have little to no dialogue…). There will be some new enemy OCs, but their role in the story will be either just a boss in chapters where one wasn’t present (like chapter 4x) or having no impact on the core plot. If you see Jeanne is in, you probably can easily guess who the others will be.
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None of these new playable characters are OCs. There will be either 7 or 8 new characters, but only 6 new characters available per run.

I don’t plan to alter the story very much, if at all. Sadly, there will be some things I won’t be able to replicate, but those will hopefully be minimal and rare. Gameplay updates will include some balancing of weapons (no more infinite range warp), new characters like (like Jeanne), new items, and class/unit balance additions. It will also feature combat arts instead of skills where appropriate, a true anima magic split where thunder, wind, and fire are separate ranks, and new gameplay updates.

This project will feature all the typical Thracia mainstays such as Dismounting, PCC, Fatigue, Capture, Movement stars, and leadership stars.
